SOMN
The B.A. project «SOMN» centres on a car journey at night. Thoughts disperse through speed and music. Uncoupled from the individual, this experience encompasses all those strangers whose paths cross for a moment, connected by the sober beauty of little instances of chance. The interactive concept of «SOMN» is strongly based on sound and visual feedback. Music and rhythm play a key role in the overall game and envelop the players in an atmosphere of strangeness.
![SOMN](/site/assets/files/4794/gamedesign-fztgk2ko.1600x0.png 1600w,
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![SOMN](/site/assets/files/4794/gamedesign-nsvgqm3z.1600x0.png 1600w,
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![Screenshots «SOMN» by Linn Spitz. © ZHdK.](/site/assets/files/4794/gamedesign-t4wf0ish.1600x0.png 1600w,
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