«Accalmie» is an atmospheric game inspired by mechanics found in meditation. The character floats through a garden, adding colour to a place that lost all of its joy. However, some distractions will get in the way of your goal. Discover your inner world through your weaknesses and become stronger by confronting them.
The color-based mechanic has an impact on the art style. I don't want to overwhelm the player, so I simply use two colors. To create an emotional, imperfect effect, I used texture as an overlay. On the 3d models I kept highly rounded and flown shapes. The overall tone of the game should be gentle and simple.